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I have been building my skills as a game developer since early High School. I worked on personal projects designing worlds while taking multiple Graphic Arts courses that taught various art tools such as 3DS Max and Photoshop. My growing interest eventually led me to pursue Game Development as a career. I attended Tribeca Flashpoint Academy from 2010-2012 and have an Associates of Applied Sciences in Game Art & Interactive Media.

I am proficient with Maya, 3DS Max, ZBrush, and Photoshop. I regularly use nDo2, Crazybump, and xNormal in my workflow.

I have extensive experience with both the UDK and Unity engines.