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     Kevin Lass • (847)533.8832 •

NetherRealm Studios Chicago, IL     2012 – 2014
Associate Artist

Mortal Kombat X      2014

    • In-game and cinematic prop content creation
    • Created proxy meshes and rigged/weighted them for animators
    • Reduced character meshes to multiple LOD levels for cinematics

Injustice: Gods Among Us      2012 – 2014

    • Created weapons for mobile DLC character skins
    • Cleaned up character weighting on full mobile roster
    • Rebuilt complex environment shaders from console to mobile UDK
    • Added detailing and final art pass to mobile environment/character textures and models
    • Combined and optimized environment meshes and textures to improve performance

Batman: Arkham Origins      2013

    • Character weighting and texture improvements
    • Optimized environment assets and combined/rebaked textures

Batman: Arkham City Lockdown      2012

    • Optimized meshes and textures for mobile environments

Unannounced Mobile Project     2012

    • Created art assets for environments based on provided concept art

Maya, 3DS Max, ZBrush, Photoshop
xNormal, nDo2, Crazybump
Unreal Development Kit, Unity

Tribeca Flashpoint Media Arts Academy Chicago, IL   June 2012
Associate of Applied Sciences Degree, Game Art & Interactive Media
Activities: Quality Assurance Club Officer, Global Game Jam 2011 & 2012